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Fallout new vegas gun build
Fallout new vegas gun build











VATS benefits from math wrath, action boy & grim reaper's sprint while Rambos and snipers don't. VATS & sniper get a massive boost from better criticals but Rambo doesn't.

fallout new vegas gun build

VATS & Rambo style benefit from finesse while the sniper doesn't much. All 3 benefit from hand loader perk, so you want repair 70. Well there are 3 main variants of the guns build VATS, sniper/stealth & Rambo. If you want to make your own SPECIAL check this out. And Int is at a reasonable level that will give you plenty of skill points but won't choke you at the beginning of the game. Perception and Luck are at mediocre levels for Better Criticals but can be taken down if you want to forgo criting at all. This special also gives you access to all str end and agi related perks. This way you have enough strength to effectively wield most guns except miniguns but honestly I find the sway to be fine it's accurate snipers that you need to meet requirements for. Implants str, per, end, agi, lck, Sub Dermal, Monocyte I would make something that looks like this

fallout new vegas gun build

If you don't want to rely on high luck for a gun user (And Why wouldn't You?!) you then have a very flexible special.

fallout new vegas gun build

I had a unarmed/ melee character and it completely anhilated i was just wanting to know what my special would be without haveing to rely on those special skills to much and without the addition of implants and gear added to it. Im looking for a very good guns build that does not rely on Luck or charisma in special to be maxed out.













Fallout new vegas gun build